Friday, July 3, 2009

The Middle Realms

The new Swords & Wizardry campaign will be set in the Middle Realms, an enclave of human kingdoms that struggles to survive against the chaos of the vast continent that surrounds it. The Middle Realms were once home to the Ilian Empire, which controlled vast territories and pushed the evil races of humanoids to the far edges of memory. It is said that in the empire's heyday, the countryside was abundant with grain and meat, and the cities and towns were abundant with art, commerce, and learning. As the centuries passed, however, the empire grew weak and corrupt within, and a slow decline began. The evil races, which had always tested the empire's borders, began to press inward, sacking towns and cities, reconquering large tracts of territory. The empire shrank inexorably, until only the area of the Middle Realms remained in human hands. It is there that humans, along with sizeable populations of elves and dwarves, hold fast against the savage races that never give up hope of overrunning this last bastion of civilization.

The campaign will begin in the northern marches of Thuringia, a kingdom in the northeast corner of the Middle Realms. Here, the land begins to rise into the Iron Mountains, the rugged range that shields the Middle Realms from the tribes of orcs and bugbears that control the lands to the east and north. Though humans nominally control this area, their power is tenuous, and those who venture too far from the safety of one of the few scattered keeps often find themselves in peril. Needless to say, many adventurers seek their fortunes there. Your group is no exception. You met on the road and banded together out of common interest, and have decided to begin your search for adventure in St. Corbus, a small, fortified town situated on a bend in the Merdret River. To the north and east of St. Corbus there is little but wilderness, danger, and hopefully, opportunity.

Good luck, adventurers!

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